You have got a 3D Character plus a skinned and animated FaceRig for its head? Use Morphramer to create new morphtargets from your timeline animation. So you can use these morphargets with other game engines like Unreal, Unity3D and WebGL. High and low poly support! Create reusable stuff in seconds and speed up your workflow! Generate a new morphtarget list, edit and load up your settings again. Supporting 3ds Max 2019 and above.